Scrolls is a new card game made by Mojang (Minecraft). It is still in beta status, but like Minecraft you can pay early at a discount to get access to the beta and the eventual full game. I have had a lot of fun collecting cards in this game. Compared to Hearthstone it is much faster to get new cards, but that should be the case considering Scrolls is not free-to-play. Still, there are some problems with the in-game economy that I have noticed.
Single Player vs. Multiplayer Rewards
In this game, you get new cards by spending gold. You get gold by playing either single player (vs. AI) or multiplayer matches, with more gold for playing real people (multiplayer). However, they underestimated both the speed that you can defeat AI players and the win rates against them. Against Easy AI, you can win pretty much every game. On the other hand, multiplayer matches take much longer, and most players only win half their games. Even though multiplayer games award 3 times as much gold, the single player games are just so much faster they end up giving more gold in the long run.
Most players feel conflicted because they want to play multiplayer, but single player is the fastest way to get new cards. I think the best change would be to make losses worth more in multiplayer. Right now, a multiplayer loss awards about the same amount of gold as a single player loss. Combined with the the lower win rate and longer match length, multiplayer just gives less gold per hour spent playing the game than single player. Increase the gold for multiplayer losses though, and things will even out much more.
Since I really get into the collecting aspect of card games, I have no reason to play multiplayer. Sure, I play some multiplayer when the AIs get boring, but that is only 1 or 2 games out of the whole night. I believe if Mojang balanced these two sides, a lot more people would do multiplayer and queue times would be lowered. Continue Reading