The first three entries were about the professional side of the industry, but I also have ideas for improving the community side. Companies can create a sport out of anything really, but the only ones that last have good viewer numbers. No matter how much fans pay directly, they cannot bear all of the costs of the sport. A lasting sport needs sponsors, and that requires good viewer numbers. I feel there is one huge change that could be made to attract more viewers to Starcraft 2 eSports. It is simply tape-delayed broadcasting.
The Olympics come every 2 years, alternating winter and summer. For the most part each year’s games takes place in a different city. Many times this city is across the world in a completely different time zone from the local viewers’ time zone. To increase viewership, the broadcasters tape delay the broadcast. Usually, they will have a live broadcast and a tape-delayed broadcast. People that want to see it live can stay up all night watching it. Otherwise, they can watch it during primetime in their local timezone.
The average person does not stay up all night to watch the Olympics. They only watch it during primetime. If there was no tape-delayed broadcast, most people would not watch at all. They might catch the highlights in media, such as radio while driving to work, but they would very likely not see any of the events. Their interest is just not at that level. Only the biggest fans stay up late to see it live. Just like the Olympics, Starcraft 2 eSports is global. There are events happening all over the world. We need tape-delayed broadcasts.